The PC is used primarily to mediate content for professional or individual uses. It is mainly used in four areas of professional activities :

  • business applications (B2B, B2C, C2C) ;
  • government applications ;
  • creating visual and audio artistic content ;
  • military applications (over 50%).

The PC has many years of use remaining, situated in the spectrum between the TV screen and mobile devices. In 2013, there were 2 billion PCs installed around the world. In 2015 more than 300,000 were sold. Many analysts have announced the decline of PCs, but it is likely that many users (dissatisfied with the limitations of current mobile devices), will purchase more powerful workstations in the coming years.

Landmarks :

1965 Main frame 360 ​​IBM
1970 The vectors and plotters
1970 Digitizing tablet – Sketchpad
1972 The I Game consoles
1980 Videotex : Télétel, Antiope, Prestel, Minitel, Télidon
1980 The graphical user interface of the Xerox Star Park
1980 Free Software, Open Source, Free Software Fondtion and Linux
1982 Adobe Photoshop (bitmap)
1982 The SUN workstation
1984 The interface look and feel of the Apple Macintosh
1984 Scanner I
1984 The Object Linking & Embeding
1987 Adobe Illustrator (vector image) and PostScript, PageMaker, etc.
1989 Game Boy console from Nintendo
1990 HTML markup language, and Netscape Navigator
1994 World Wide Web Consortium
2000 A new generation of games : Play Station 2, Xbox, Game Cube
2003 The Battlefield Internet (computers, satellites, drones, laser, etc.); system of the US Army See, Point Fire …
2004 Mappomania : Google Map and Google Earth
2006 Wii game console
2007 Apple iPhone (smart pipe)
(Touch screen, retina display, camera, speaker, etc.)
2012 Robots III (The Second Machine Age)